Saturday, August 31, 2019

Pillsbury Cookie Challenge

| GLOBAL MARKETING-2| | | PILLSBURY COOKIE CHALLENGE| | GROUP-12, Roll No-2210,2240,2249| 10/20/2011| | What consumers should the team target? Pillsbury should target Scratch Users segment which is 61% as compared to 49% in US. They have almost 24% as refrigerated users, when we go through the qualitative research which suggests the following: * Product should be easy, quick, practical, affordable and pleasing to children. * The Baking experience was important. * Feel of sharing and giving. * Lapsed users were less secure to use convenience products which take them away from scratch baking. No issues with nutritional value * Using Pillsbury product was still far better than buying readymade product, because it involved the effort and therefore represented an act of generosity. From above we can conclude that if Pillsbury can increase customer value perception in the scratch segment, they can increase the market share. Since the main concern of scratch users are baking experience and to certain extend the quality of product, if tackled could lead to increased market share. What should their brand messaging be? Brand messaging should be targeted to increase the customer value perception, target scratch customers, especially to mothers and kids who play an important part in Canadian family, as suggested by qualitative research. * Scratch taste equals to Pillsbury Cookie Dough Pillsbury Refrigerated Cookies, leave the mess part to us, readymade dough, get yourself creative with cookies, have fun with kids and will taste like home made cookies. How could they communicate this message in a relevant way to the consumers in a way that would translate into increased sales? This can be done by various means as stated below: * Target Segment Market Campaign * By TV ad campaign aiming the target audience – Scratch Users * Targeting mothers and kids * Packaging * By changing the packaging to suite the target market specially to kids and mothers. * Having Influential messages on the pack, to influence scratch users on the quality and nutritional value of the product. * By having recipes which can be used with refrigerated dough cookies, like a value added, which will increase effort and experience of baking using readymade dough. Product Placement * Placement of the product at eye level (premium space), research shows cookie dough buying is impulsive, this will increase greater exposure to scratch users, more noticeable and accessible for impulse buying. * Rewards Programme * From the reason it’s seen that kids play a larger role as purchase driver in Canada than US, create rewards programme for kids, which will increase brand loyalty, awarene ss and attract the users/customers with kids. * Influence on kids will eventually lead to sales increase. ***********************************************

Friday, August 30, 2019

Global video games market Essay

?Introduction The global video game market, or the so called interactive entertainment industry, is the economic sector which focuses on the development, marketing and sales of video games. The worldwide video game sector includes video game console hardware and software, online, mobile and PC games and has reached $ 93 billion in 2013, up from $ 79 billion in 2012. Currently, the video game industry is a massive source of development; profit still stimulates technological advancement which is then applied by other industry sectors. Though not the main driving force, casual and independent games proceed having a considerable incidence on the industry, with sales of some of these titles such as Minecraft exceeding millions of dollars and over a million users. While outgrowth for consoles and PCs is not inert, development of mobile games is still active. As of 2014, newer game companies arose that vertically incorporate live procedures and publishing, rather than relying on a traditional publishers, and some of these have increased to significant size. The computer and video game industries have expand from small-scale markets to mainstream. They took in about US$9. 5 billion in the US in 2007, 11. 7 billion in 2008, and 25. 1 billion in 2010 (ESA annual report). The video game industry settled in 1971 with the launching of the arcade game. The insertion of video games to the domestic market with the release of the early video game console was effective the following year. Nevertheless, the video game crash of 1977 was the result of a one game domination and a market’s saturation, sparking a renascence for the video game industry and paving the way for the golden age of video arcade games. The game’s success influenced arcade machines to become widespread in mainstream locations such as shopping malls, traditional storefronts, restaurants and convenience stores†¦ By the end of the 1970s, the personal computer game industry initiated designing from a hobby culture, when personal computers just set out to become broadly available. The industry augmented along with the headway of computing technology, and often drove that progress. Modern personal computers owe many advancements and innovations to the game industry: sound cards, graphics cards and 3D graphic accelerators, faster CPUs, and dedicated co-processors like Physx are a few of the more notable improvements. Sound cards were promoted in addition of digital-quality sound to games and only later mended for music and audiophiles. Since the beginning, graphics cards were displayed for more colors. Subsequently, graphics cards were valorized for graphical user interfaces (GUIs) and games; GUIs drove the necessity for high resolution, and games led off using 3D acceleration. They also are one of the only pieces of hardware to enable numerous hookups (such as with SLI or CrossFire graphics cards). CD- and DVD-ROMs were instituted overall for mass distribution of media, notwithstanding the capability to store more data on inexpensive readily distributable media was instrumental in driving their ever higher speeds. Modern games are amongst the most demanding of applications on PC resources. Many of the high-powered personal computers are purchased by gamers who seek the rapidest equipment to power the latest cutting-edge games. Thereby, the inertness of CPU improvement is due partially to this industry whose games require faster processors than business or personal applications. The first part of the decade acknowledged the lift of home computing, and home-made games, particularly in Europe and Asia. This time also saw the uprise of video game journalism, which was later expanded to include covermounted cassettes and CDs. In 1983, the North American sector crashed due to the output of too many gravely marketed games (quantity over quality), resulting in the drop of the North American industry. The industry would ultimately be regenerated by the launching of the Nintendo Entertainment System, which resulted in the home console market being overpowered by Japanese companies whereas a professional European computer game industry also began materializing with great sized companies. Segmentation The global video games’ market can be divided into several parts according to several criteria. Technical factor-different platforms: Table 1: global video game sector revenue (Data source: GLOBAL GAMES INVESTMENT REVIEW 2014). The platform refers to the specific combination of electronic components or computer hardware which, in conjunction with software, allows a video game to operate. 1 Based on this technical factor, we can separate the whole market specifically. The global video game has 4 types. It follows console games, online games, mobile games and PC games. Currently, the console games is prominent in the market because of higher revenue. In every subset market, the competition is very fierce among international and domestic corporations. Geographic factor: Table 2 : regional video game market revenue. (Data source: GLOBAL GAMES INVESTMENT REVIEW 2014) Regarding the geographic location, generally in business and administration, lots of global corporations tend to segment the market into four parts: North America, EMEA, Asia Pacific and Latin America. From the view of market revenue, we can see that video game market in Asia Pacific has increased significantly. It is also a huge potential market to develop. World video game market Key Success Factors The video game industry is balanced with an important growth, but many sectors have already matured. Video games are a vast and expanding market. Our goal is to highlight the major sectors, which are interesting for reasons including significant technological evolution, high growth rates, new products’ development. The core hardware and game software markets are quite mature. The best markets for investment are those that supply valuable goods and services to game developers, publishers and gamers themselves. These are the areas that will build out the industry as it undergoes significant growth. Key success factors of Console games: Brand: It’s a tautology, but the brand is important. 10 years ago, before the advent of the Playstation, we can say that Nintendo and SEGA were synonyms of â€Å"console videogames†. When Sony decided to â€Å"attack† the console market, they pushed on marketing, on brand valorization, on advertising. They made a lot of investments to become popular in this market too. And they were successful. The same did Microsoft 5 years ago, with their first XBOX. Nintendo strategy was different and the result was that both the XBOX and the Playstation brand became really popular. Nintendo lost some of their popularity, but thanks to the portable console segment they were able to â€Å"survive†. Now, these 3 competitors can count on greats and strong brands, which make really unlikely the arrival of new comers. Costs: Costs are critical. Even if we are talking about big companies, this aspect should be taken into consideration not to transform a well-done strategy into a failure. Nintendo kept the productive costs low, so to make revenues from each console sold and at the same time being aggressive on the price. Microsoft did a long-time strategy. Their console cost more, but they took advantage from being the first in the market. Unfortunately their hardware is not reliable, obliging the company to spend a lot in free assistance. Sony did the worst: they produced an expensive console, with expensive components. Exclusive games: Each company has its own game and it makes difference to the other. For example, Nintendo can benefit from their own games (maybe the best in terms of gameplay). Plus a set of exclusives like the RE: Umbrella Chronicles and Monster Hunter 3 by Capcom, Microsoft worked hard on exclusives. Apart from halo3 or Mass Effect or Bioshock, Microsoft was able to steal a lot of titles to Sony: Devil May Cry 3, Ace Combat 6. Sony is losing advantage, and this is mainly due to Microsoft efforts. But the game is not over: Little Big planet, Gran Turismo 5, Metal Gear Solid 4 are titles that no real gamer should miss. Innovation: There are a lot of ways to innovate: game play, graphic, audio, online†¦ Microsoft and Sony focused on the last 3 aspects, while Nintendo made the game play the basis of their strategy (and the result was Wii and its incredible Wii remote). Online features: No console can be considered successful without an online platform. Even Nintendo had to admit it. Microsoft has the lead, with its Xbox live service. Sony is trying to reach Microsoft, with a free service (Playstation Network) but still to be improved. Nintendo is only tasting the market, with a light. Price: Value for money or Premium price? Nintendo chose to sell hardware less powerful, but at low cost. Sony did the opposite. And Microsoft positioned their product in the middle, thanks to the modularity of the Core and Pro versions of their console (†¦WI-FI only optional†¦). Technology: It’s clear: games must be more and more beautiful to see. However, with the Wii, Nintendo demonstrated that this is â€Å"only one key success factor†, not â€Å"the only one†. And everything depends on the market segment to be covered. For example, Sony and Microsoft focused on hardcore gamers. Timing: Timing is fundamental. Microsoft was the first this time, and they benefited from that. Imagine what could have happened if Sony had been able to be in the market during the same time, with a console more expensive, ok, but reliable. We can say that Microsoft were both good and lucky. There would be a lot to say about â€Å"timing†. Key success factors of mobile games : Compatibility: Playing a mobile game as an activity might meet the needs of a specific consumer group, including commuters with time to spare. Facilitating conditions: Payment options impact adoption, billing conditions and support options might impact on users’ willingness to adopt. Trialability: Mobile gaming has a level of â€Å"addictiveness†. Free trial might lead to addiction and subsequent adoption. Self-efficacy: Due to device limitations, a large group of potential â€Å"aged† gamers might not be able to play and also, technical serviced need to match the requirements need of different customer segments. Complexity: The ease of use of an entertainment application is of utmost importance as it is expected to be an enjoyable experience. In mobile game playing clear navigation influences response time and might have implications for the decision to play. Trust: Perceived fear of privacy invasion and/or lack of security might influence consumer choice. Relative advantage: The ubiquity and accessibility of mobile entertainment may satisfy the demand for a â€Å"killing time† and relaxing â€Å"fun† service. A technology based advantage is the offer of interactive multi-player games. Observability/ communicability: Refers to the ability to communicate with a peer group; to be observed playing which might be of social importance. Image: The personalized use of a mobile phone might lend its owner status-related features. Normative beliefs: Playing the same game as one? s friends might facilitate social acceptance; social pressures influence customer perceptions and decision making and facilitate building a critical mass. High-speed networks conjugated with the technological capabilities of smartphones (delivery of data). Key success factors of PC games: Sociable: The PC games enable to socialize with some friends for cybernetics with a combination of fun. Accessible: It is more common for people to have a pc at home that a console and almost everyone has at least one computer in their home. Low cost: Only need to buy the game to play, however, to play with console the cost increases because you have to buy the console and games separately. PC games make it so real that people feel they belong to play to that reality, for example, when playing car race people also feel that adrenaline you feel when driving a real car. Key success factors of online games: Ability to quickly adopt new technology: Being online can make any changes or updates directly Aggressive marketing/franchising: Now everyone remain constantly connected which is easier and faster to get to them to publicize products or services. Also, when you are playing you can go to receive more information or upgrade without having to resort to a place Accessible and cheaper: You can buy and purchase the game wherever you are, because you only need to be logged in and you don’t have to go to a specific place to buy the game and the machine. Safe time: Since you only need to be logged in, you save time to find a store where they sell and then go there to buy it. Massively Multiplayer Onlie Games (MMOGs) allow players to participate in all worlds’ areas. The derivatives’ sales (â€Å"advergaming†) represent a vast part of the market through advertising that encourage primary gamers to buy products related to the reality of each game. Geographic factors: Key success factor of video game in Asia: IP, part one: Major licenses may be easier but be aware of the localization and culturalization challenges. Major brands do carry significant weight in Asia, but not all western brands will succeed there. IP, part two: Original IP needs great design and technology. Using proven engines and middleware would be an option worth considering. Experienced development teams: If you’re not from Asia, then allow Asian companies and players to be involved in early testing. Listen and understand their comments. Funding: You must allow enough money for changes to the game later on. Incorporating Asian MMO traits will make the game ultimately better for the western markets too. Great Asian contacts: Look for contacts across multiple markets. There are different elements and requirements to be learned from each major market. Partnering in Asia: Find companies you can have shared goals with and trust. The ongoing support of the market partner for beta testing, updates and specific changes is absolutely critical. Support and listen to them. Openness and local help: The ability to communicate across different languages and cultures is critical. Unlike single player games, you do not walk away from them after launch. The development and support needs to be market focused and ongoing. Time: Unfortunately funding can direct launch timing. As with most games there is no second chance. Developers use various technologies to ensure faster and cheaper conception of online games: there is real opportunity to explore new kinds and methods of gameplay. Key success factor of video game in Latin America and North America: In the mid 1990s when Latin America privatized its telecommunications industry and saw the return of important flows of investment into the region for that specific area (Inter-American Development Bank Annual Report 2000). Significant amounts of capital were allocated to telecommunications, media and computing sectors, especially in Brazil, Mexico, Costa Rica, Venezuela and Argentina. Latin America is today one of the fastest growing regions in the world, even though is still a marginal market in comparison to the US, Europe and Asia. Latin America is interested in developing manufacturing lines and infrastructures to satisfy the local market, since US high-tech companies are interested in both the current potential of the local market and the future use of Latin America as a platform to export to the US and Canada. Latin America not only lies with the market itself, but also with the unrealistic perception of the region as a possible platform for exporting and improving global sales. Latin America could respond more to its potential as a low-cost producer and exporter rather than to its potential as a consumer-market like North America. Latin America has important social disparities of income from one social stratum to the other, â€Å"the patterns of consumption are very similar to the developed world. † (Euromonitor International, 1999) Latin America has knowledge, technology and a manufacturing capability to develop hardware. The model of the Maquila has been operating since the 1970s and takes advantage of the potential of the North American Free Trade Agreement (NAFTA), which not only facilitates access to cheap labour, but also provides exporting facilities based on a substantial reduction of tariffs to the US market. Evidence suggests that companies such as Microsoft and Nintendo are investing in Mexico, Costa Rica and Brazil in order to develop low-cost production centers capable of exporting to the US market using the opportunities that NAFTA and other inter-regional agreements provide. Key success factors of video games in EMEA: The production costs of video games are growing, as is increasingly required greater technical and visual quality. Despite this, note that the cost of sequel is significantly lower due to the reuse of components and technological developments of the previous versions. Merger of companies: For example, buying video game developer Activision by the French company Vivendi to merge with its subsidiary video game Blizzard, becoming the largest game development company in the world or the merger of Parmenion and solutions group. Low cost: Its production is technically simpler and therefore cheaper, also can be produced in large quantities allowing entry into this sector to smaller companies. Have casual games that are simple, both in game play and developing and easy to learn. Launched innovative product, targeting new demographics (adult female audience†¦). French Foreign Ministry created an internet portal called FRANCE GAME which aims to promote French videogame industry abroad. Competitive System Matrix Console games Mobile games PC games Online games Brand Compatibility Sociable Quickly adopt new technology Cost Facilitating conditions Accessible Aggressive marketing/franchising Exclusive games Trialability Low cost Accessible and cheaper Innovation Self-efficacy Real effects Safe time Online features Complexity Price Trust Technology Relative advantage Timing Observability/ Communicability Image Normative beliefs Competitive system analysis: †¢ Console games: – Relatively strong differentiation(Brand,Cost,Exclusive games,Innovation,Technology) – Strong advantage †¢ Mobile games: – Strong differentiation (Compatibility, Facilitating conditions,Complexity, Device advantage, Observability/ Communicability) – Relatively strong competitive advantage (As mobile devices continue to grow, mobile game category will show the biggest growth) †¢ PC games: – Relatively weak differentiation (sociable and accessible, technology) – Relatively weak competitive advantage (more common for people to have a PC than console at home) †¢ Online games: – Relatively strong differentiation (quickly adopt new technology and Aggressive marketing/franchising) – Relatively strong differentiation (â€Å"online revenues set to reach US$30bn in 2017, consumers are merely shifting from pay to own to pay to play†). Conclusion Nowadays, the video game industry has a considerable incidence on the economy through the sales of significant and complex systems and games. Over the next five years, video games will extend at a CAGR of 6. 5% to attain US$86. 9bn in 2017, up from US$63. 4bn in 2012. Consumers’ spending on console games will increase by a CAGR of 5% from US$24.9bn in 2012 to US$31. 2bn in 2017 as Sony’s PlayStation 4 and Microsoft’s rumored new Xbox console revive appeal in console gaming. That development will lead to North America surpassing Western Europe to regain in 2014 its number one position in console sales. â€Å"In many entertainment and media segments, China will overtake Japan in terms of size by 2017; in some cases, it has already. This is not the case in video gaming, however, because Japan will retain its position as the world’s second-largest market, at US$13. 7bn in 2017, behind the US at US$18. 2bn but ahead of China at US$11. 4bn. Although PC revenues remain stagnant, consumers are not abandoning the platform. With online revenues set to reach US$30bn in 2017, consumers are merely shifting from pay to own to pay to play. Online spending will increase by an average of 8% per year over the next five years. By 2017, the online platform will have almost reached parity with consoles; and US$97 will be spent on online games for every US$100 spent on console games. Driven by strong mobile gaming and video game consoles and software sales, the market is forecast to reach $ 111 billion by 2015, it added. The research firm said mobile games are the fastest growing segment of the (gaming) market, with revenue set to nearly double between 2013 and 2015 from $ 13. 2 billion to $ 22 billion. As mobile devices (smartphones and tablets) continue to grow, mobile game category will show the biggest growth due to the entertainment value provided by games compared with other app categories. This growth is fuelled by healthy sales of premium mobile devices globally and consumers’ desire to play games on these multi-function devices that are capable of displaying increasingly sophisticated game content, he added. 2013 was an important year for the game industry as Sony, Microsoft and Nintendo are releasing their next generation video game consoles to a market that may be moving in another direction due to the popularity of mobile devices†(quotation, see the bibliography). Sony and Microsoft have released their game consoles in November 2013 and a repressed demand for them has caused a temporary reduction in console hardware sales during the last year. But, the augmentation will restart in 2014 and sales of existing console hardware are foreseen to increase from $ 15. 9 billion today to $ 22. 7 billion in 2015. Video game industry customs are comparable to those of other entertainment sectors (e. g. , the music recording industry), but the video game industry in particular has been charged of handling its development predisposition poorly. This promotes independent development, as developers leave to establish new companies and projects. In some notable cases, these ingoing companies grow extensive and impersonal, having endorsed the business habits of their forebears, and ultimately perpetuate the cycle. However, unlike the music industry, where modern technology has permitted a wholly professional yield to be scheduled exceedingly inexpensively by an independent musician, modern games necessitate crescent amounts of manpower and equipment. This dynamic makes publishers, who fund the developers, much more important than in the music industry. The industry insists on software piracy being a proper issue, and implement repressive measures to struggle against this widespread phenomenon. Nonetheless, digital rights management and other restraints have proved to be obviously unpopular among gamesters. Bibliography http://www. pwc. com/gx/en/global-entertainment-media-outlook/segment-insights/video-games. jhtml http://www. gartner. com/newsroom/id/2614915 http://www. wikinvest. com/industry/Video_Games http://www. theesa. com/games-improving-what-matters/families. asp http://en. wikipedia. org/wiki/Video_game_industry Gretz, R. T. 2010. Hardware quality vs. network size in the home video game industry, Journal of Economic Behavior & Organization Palmer, R. a. and Millier, Segmentation: Identification, intuition, and implementation, Industrial Marketing Management T. N. S.and Project, M. B. A. F. The Video Game Industry: an Industry Analysis, from a VC Perspective, Online Smith, Product differentiation and market segmentation as alternative marketing strategies, Journal Of Marketing http://www. wepromite. com/2007/10/14/strategy-analysis-of-the-console-market-%E2%80%93-part-1-key-success-factors/ http://www. irma-international. org/viewtitle/32750/ http://www. gamasutra. com/view/feature/132098/a_path_to_western_online_games_. php? print=1 http://www. gamestudies. org/0202/lugo/ http://www. pymesonline. com/uploads/tx_icticontent/R02403_lbvideojuegos. pdf.

Thursday, August 29, 2019

H.G. Wells’s Time Machine

The cultural and intellectual climate of the last decade of nineteenth century was dominated by the theory of evolution and socialist ideas. It was an age when aristocratic gentlemen had the time and inclination to discuss and debate upon all kinds of social and scientific things, including time travel. At the very beginning, the novel succeeds in setting a tone of passionate intellectual curiosity and open-minded enquiry.Protagonist’s Journey of Plot and Conflict The Protagonist: The novel’s protagonist, identified only as the Time Traveller, is essentially a scientist and inventor. He is very scientifically minded, and comes out as a character whose life is dedicated to scientific advancement and understanding the nature of the world and life. Reason is central to his outlook of the world. In his investigations, he has stumbled upon some radical insights in the structure of reality, which lead him to build his fantastic time machine.The initial events: The novel begin s as the Time Traveller invites his friends to inspect his new invention – a time machine. He explains the idea to them†¦There are really four dimensions, three which we call the three planes of Space, and a fourth, Time†¦ There is no difference between Time and any of the three dimensions of Space except that our consciousness moves along it. (1)Scientists and mathematicians have been talking about a possible fourth dimension before him, but our inventor rightly identifies the fourth dimension not with an extra spatial dimension but with time. He then shows his friends a small model of his invention — a metallic frame with ivory and quartz parts. One lever can propel it toward the future, and another can reverse the direction. He helps one of his friends push the future lever, and the model promptly disappears. Where did it go? It did not move in space at all; it simply went to another time, the Time Traveller explains. His friends cannot decide whether to b elieve him.Next, the Time Traveller takes his friends to his home laboratory, to see his nearly complete, full-scale model. A week later he finishes the time machine, climbs aboard, and begins a remarkable journey to the future. The narrative is recounted in flash back, after the Time Traveller is back from his adventures.Seated in his time machine, the Time Traveller first presses the future lever gently forward. Then he presses the one for stopping. He looks at his lab. Everything is the same. Then he notices the clock: â€Å"A moment before, as it seemed, it had stood at a minute or so past ten; now it was nearly half-past three!† He pushes the lever ahead again, and he can see his housekeeper flit across the room at high speed. Then he pushes the lever far forward.The night came like the turning out of a light, and in another moment came tomorrow†¦. As I put on a pace, night followed day like the flapping of a black wing†¦ Presently, as I went on, still gaining velocity, the palpitation of night and day merged into one continuous grayness†¦ I saw huge buildings rise up faint and fair, and pass like dreams. (1)Eventually, the Time Traveller brings his vehicle to a stop. The machine's dials show that he has arrived in the year 802,701. What does he find?The Conflict: In the distant future where the Time Traveller lands, the human race has split into two species: one, brutish and mean, living below ground — the Morlocks; the other, childlike and gentle, living above ground — the Eloi. The central conflict of the novel revolves around these two groups. The Time Traveller identifies himself with the Eloi, at least to a degree, and among them he finds a lovely young woman named Weena, whom he befriends. Weena can be considered as the protagonist’s love interest. But soon he discovers, to his horror, that the troglodytes living below are cannibals and prey on the Eloi. Several adventures follow. The action scene of peak importance is the Time Traveller reclaiming his Time Machine stolen by the Morlocks escaping.The Climax: The novel has a kind of apocalyptic climax/anticlimax. Escaping from the Morlocks, the protagonist pushes the lever into the extreme forward position. By the time he is able to bring the machine under control, he has moved into the far future. Mammals have become extinct, and only some crablike creatures and butterflies remain on Earth. He explores as far as 30 million years into the future, where he discovers a dull red Sun and lichen-like vegetation; the only animal life in evidence is a football-shaped creature with tentacles. Wells's Time Traveller witnesses the end of the world, and apocalyptic vision that he carries back to the present. His revelation of finiteness implies that we can expect and must accept an end to life, an inevitable doomsday.The Epilogue: The Time Traveller then returns to his own time and to his friends. As proof of his experience in the future, he pro duces a couple of flowers Weena had given him, of a type unknown to his friends. After talking to his friends, the Time Traveller departs on his time machine and never returns. The narrator wonders about his fate. Where did he go? Did he return to the future or go instead to some prehistoric realm?Narration The bulk of the story is told from the viewpoint of the Time Traveller. The substance of the story is, however, framed within the narration of one of Time Traveller’s guests. This guest, the frame narrator, introduces the Time Traveller and lets him relate his adventure in an inset narrative. The frame narrator’s outside viewpoint carries a degree of objectivity and gives credibility to the inventor's   inset narrative. He grounds the story in a reality with which the audience can identify before and after experiencing the wondrous trip in the time machine. With the return to familiar surroundings, the reader, like the Time Traveller, might question the reality of such a strange experience (â€Å"Is it all only a dream? They say life is a dream†¦Ã¢â‚¬ ), but the presence of an honorable gentleman in the form of frame narrator gives more plausibility to the narrative of the protagonist who is by nature a dreamer and a visionary.Theme and Meaning Wells's inventor's interest in time traveling seems primarily for the sake of scientific accomplishment, to gain knowledge for knowledge's sake. H.G. Wells' story begins with, and constantly refers back to, the time machine itself. However, the machine is simply a device allowing the author to present his own perspective on a possible future. The main thrust of the story lies in this form of forecasting and prediction and also in the social comment about the conflicts between different classes or kinds of society. The main intent is not so much to explore the questions of time, but to illustrate the ultimate possible consequence of social and economic divisions of humanity. Thus, this story can be seen more as a social and political criticism than science fiction.The Time Traveller does not have a definite cause and effect explanation for the Eloi's society. To shape his theories he relies on the scientific method, using empirical evidence to reach conclusion that he reformulates with the discovery of new information. However, his inconclusive conclusions are largely conjectures.   The Time Traveller bases his hypotheses on socioeconomic conditions and theories (especially socialism) prevalent in his own period of the late nineteenth century, and on a metaphorical image of the capitalist and worker.Without knowledge of some causal chain, he lacks definite information to show what other variable elements may have affected mankind to produce the bifurcation of the human species and the predator-prey relationship of the Morlock and Eloi. While such ambiguities raise many unanswerable questions, the message that comes out of them is clear: any kind of widening gap between g roups of human race can prove costly in the end. The novel also answers one thing most directly: Eventually there will not be a trace of humanity left, the earth will become desolate and barren. The vision of the end of the world is perhaps the most haunting and yet the most enlightening aspect of this work, to me. I also wonder how it would have been if the Time Traveller pushed further, if only to catch the briefest glimpse into eternity.ConclusionNo idea from science fiction has captured the human imagination as much as time travel. We seem free to move around in space at will, but in time we are like helpless rafters in a mighty stream, propelled into the future at the rate of one second per second. One wishes one could sometimes paddle ahead to investigate the shores of the future, or perhaps turn around and go against the current to visit the past. The hope that such freedom will one day be ours is sustained when we observe that many feats formerly thought impossible have now been realized and are even taken for granted.When Wells wrote The Time Machine in 1895, many people thought that heavier-than-air flying machines were impossible. But just eight years later the Wright brothers proved the skeptics wrong. Flights to the Moon too strictly belonged to the realm of fantasy – until Apollo program achieved it. Might time travel be similar? Wells's swift-paced classic science fiction tale challenges us to dare to dream the impossible. The idea of time travel gained prominence through Wells's wonderful novel. Most remarkable is his treatment of time as a fourth dimension, which uncannily anticipates Einstein's use of the concept several years later.Interestingly, the Time Machine was Wells' first novel, and enjoyed an instant popularity, rescuing its author from obscurity and poverty. Today it stands as one of the greatest pioneering science fiction tales. I would like to read Jules Verne’s A Journey to the Moon after this.References:Wells H. G . (1898). The Time Machine. Retrieved May 10 2007 from http://www.gutenberg.org/files/35/35.txt H.G. Wells’s Time Machine The Protagonist: The novel’s protagonist, identified only as the Time Traveller, is essentially a scientist and inventor. He is very scientifically minded, and comes out as a character whose life is dedicated to scientific advancement and understanding the nature of the world and life. Reason is central to his outlook of the world. In his investigations, he has stumbled upon some radical insights in the structure of reality, which lead him to build his fantastic time machine.The initial events: The novel begins as the Time Traveller invites his friends to inspect his new invention – a time machine. He explains the idea to them†¦There are really four dimensions, three which we call the three planes of Space, and a fourth, Time†¦ There is no difference between Time and any of the three dimensions of Space except that our consciousness moves along it. (1)Scientists and mathematicians have been talking about a possible fourth dimension before him, but our inventor rightly identifies the fourth dimension not with an extra spatial dimension but with time. He then shows his friends a small model of his invention — a metallic frame with ivory and quartz parts. One lever can propel it toward the future, and another can reverse the direction. He helps one of his friends push the future lever, and the model promptly disappears. Where did it go? It did not move in space at all; it simply went to another time, the Time Traveller explains. His friends cannot decide whether to believe him.Next, the Time Traveller takes his friends to his home laboratory, to see his nearly complete, full-scale model. A week later he finishes the time machine, climbs aboard, and begins a remarkable journey to the future. The narrative is recounted in flash back, after the Time Traveller is back from his adventures.Seated in his time machine, the Time Traveller first presses the future lever gently forward. Then he presses the one for stopping. He looks at his lab. Everything is the same. Then he notices the clock: â€Å"A moment before, as it seemed, it had stood at a minute or so past ten; now it was nearly half-past three!† He pushes the lever ahead again, and he can see his housekeeper flit across the room at high speed. Then he pushes the lever far forward.The night came like the turning out of a light, and in another moment came tomorrow†¦. As I put on a pace, night followed day like the flapping of a black wing†¦ Presently, as I went on, still gaining velocity, the palpitation of night and day merged into one continuous grayness†¦ I saw huge buildings rise up faint and fair, and pass like dreams. (1)Eventually, the Time Traveller brings his vehicle to a stop. The machine's dials show that he has arrived in the year 802,701. What does he find?The Conflict: In the distant future where the Time Traveller lands, the human race has split into two species: one, brutish and mean, living below ground — the Morlocks ; the other, childlike and gentle, living above ground — the Eloi. The central conflict of the novel revolves around these two groups. The Time Traveller identifies himself with the Eloi, at least to a degree, and among them he finds a lovely young woman named Weena, whom he befriends. Weena can be considered as the protagonist’s love interest. But soon he discovers, to his horror, that the troglodytes living below are cannibals and prey on the Eloi. Several adventures follow. The action scene of peak importance is the Time Traveller reclaiming his Time Machine stolen by the Morlocks escaping.The Climax: The novel has a kind of apocalyptic climax/anticlimax. Escaping from the Morlocks, the protagonist pushes the lever into the extreme forward position. By the time he is able to bring the machine under control, he has moved into the far future. Mammals have become extinct, and only some crablike creatures and butterflies remain on Earth. He explores as far as 30 million years into the future, where he discovers a dull red Sun and lichen-like vegetation; the only animal life in evidence is a football-shaped creature with tentacles. Wells's Time Traveller witnesses the end of the world, and apocalyptic vision that he carries back to the present. His revelation of finiteness implies that we can expect and must accept an end to life, an inevitable doomsday.The Epilogue: The Time Traveller then returns to his own time and to his friends. As proof of his experience in the future, he produces a couple of flowers Weena had given him, of a type unknown to his friends. After talking to his friends, the Time Traveller departs on his time machine and never returns. The narrator wonders about his fate. Where did he go? Did he return to the future or go instead to some prehistoric realm?The bulk of the story is told from the viewpoint of the Time Traveller. The substance of the story is, however, framed within the narration of one of Time Traveller’s gue sts. This guest, the frame narrator, introduces the Time Traveller and lets him relate his adventure in an inset narrative. The frame narrator’s outside viewpoint carries a degree of objectivity and gives credibility to the inventor's   inset narrative. He grounds the story in a reality with which the audience can identify before and after experiencing the wondrous trip in the time machine. With the return to familiar surroundings, the reader, like the Time Traveller, might question the reality of such a strange experience (â€Å"Is it all only a dream? They say life is a dream†¦Ã¢â‚¬ ), but the presence of an honorable gentleman in the form of frame narrator gives more plausibility to the narrative of the protagonist who is by nature a dreamer and a visionary.Wells's inventor's interest in time traveling seems primarily for the sake of scientific accomplishment, to gain knowledge for knowledge's sake. H.G. Wells' story begins with, and constantly refers back to, the time machine itself. However, the machine is simply a device allowing the author to present his own perspective on a possible future. The main thrust of the story lies in this form of forecasting and prediction and also in the social comment about the conflicts between different classes or kinds of society. The main intent is not so much to explore the questions of time, but to illustrate the ultimate possible consequence of social and economic divisions of humanity. Thus, this story can be seen more as a social and political criticism than science fiction.The Time Traveller does not have a definite cause and effect explanation for the Eloi's society. To shape his theories he relies on the scientific method, using empirical evidence to reach conclusion that he reformulates with the discovery of new information. However, his inconclusive conclusions are largely conjectures.   The Time Traveller bases his hypotheses on socioeconomic conditions and theories (especially socialism) pr evalent in his own period of the late nineteenth century, and on a metaphorical image of the capitalist and worker. Without knowledge of some causal chain, he lacks definite information to show what other variable elements may have affected mankind to produce the bifurcation of the human species and the predator-prey relationship of the Morlock and Eloi.While such ambiguities raise many unanswerable questions, the message that comes out of them is clear: any kind of widening gap between groups of human race can prove costly in the end. The novel also answers one thing most directly: Eventually there will not be a trace of humanity left, the earth will become desolate and barren. The vision of the end of the world is perhaps the most haunting and yet the most enlightening aspect of this work, to me. I also wonder how it would have been if the Time Traveller pushed further, if only to catch the briefest glimpse into eternity.No idea from science fiction has captured the human imaginat ion as much as time travel. We seem free to move around in space at will, but in time we are like helpless rafters in a mighty stream, propelled into the future at the rate of one second per second. One wishes one could sometimes paddle ahead to investigate the shores of the future, or perhaps turn around and go against the current to visit the past. The hope that such freedom will one day be ours is sustained when we observe that many feats formerly thought impossible have now been realized and are even taken for granted.When Wells wrote The Time Machine in 1895, many people thought that heavier-than-air flying machines were impossible. But just eight years later the Wright brothers proved the skeptics wrong. Flights to the Moon too strictly belonged to the realm of fantasy – until Apollo program achieved it. Might time travel be similar? Wells's swift-paced classic science fiction tale challenges us to dare to dream the impossible. The idea of time travel gained prominence through Wells's wonderful novel. Most remarkable is his treatment of time as a fourth dimension, which uncannily anticipates Einstein's use of the concept several years later.Interestingly, the Time Machine was Wells' first novel, and enjoyed an instant popularity, rescuing its author from obscurity and poverty. Today it stands as one of the greatest pioneering science fiction tales. I would like to read Jules Verne’s A Journey to the Moon after this.References:1.  Ã‚  Ã‚  Ã‚  Ã‚   Wells H. G. (1898). The Time Machine. Retrieved May 10 2007 from http://www.gutenberg.org/files/35/35.txt

Wednesday, August 28, 2019

Define concepts Essay Example | Topics and Well Written Essays - 750 words

Define concepts - Essay Example Social Justice: Social justice is a concept that recommends equal rights for all human beings, regardless of their religion, race, or social standing. It advocates human rights for minorities, international justice, and prevention of crimes against humanity. Social justice is considered a goal for humanity, a state of existence that would guarantee that each human being values the other’s dignity, and that each human life is actively treated as equal. The ideal situation required by social justice is where the basic needs of each and every person on earth are well-fulfilled. Social Contract: Social contract is a contract that specifies the terms on which people, before the origin of society and politics, decided to come together to form a society and to submit to political authority.The theory of social contract is a significant part of political theory that serves as a quasi-fictional explanation of the existence of modern societies and their norms. Though it is difficult to disprove that humans have evolved as a social group, and were never in a state of individual non-co-operative existence, the social contract is a useful ideological tool in the field of political theory. Social Constructionism: Social constructionism involves the examination of society with a view to interpreting the evolution of its traditions, ways of thought, beliefs and practices. What is taken as natural and taken for granted by members of a particular society have a human origin. The adherents of social constructionism believe that some known social realities as we know them today, for example the distinctions between genders, homosexuality and heterosexuality, are in fact constructs manufactured by the society at some point of time in history. Multiple Identity: In our modern society of international immigration and global citizenship, the identity of a human being can be differently defined than it was before. Multiple identities come into the picture when a

Tuesday, August 27, 2019

Significant of Edge Waves and Shear Waves Essay

Significant of Edge Waves and Shear Waves - Essay Example Edge waves or low frequency gravity motion waves are water waves that are trapped at the shoreline by refraction. It is produce by the variability of wave energy reaching shore. An edge-wave is a low frequency wave attached to the beach. The edge waves have periods of a minute, a long-shore wave-length of around a kilometer, and amplitude that decays exponentially offshore as shown in figure 1 (Cutchin and Smith, 1973).While they were originally considered to be a curiosity, these waves play a significant role in near shore hydrodynamics. (Eckart C., 1951). The edge waves are modeled by creating incident waves that approach perpendicular to the direction of the constructed shoreline. The numerical modeling of edge waves was first described by Stokes equation in 1946. Shear Wave is also known as the voticity wave. The stability of a steady alongshore current V(x) to small perturbations using a linear vorticity equation based on the shallow water equations and the rigid-lid approximation. They showed that in the region of strong seaward shear (d|V|/dx pressure variance R, is 1 (i.e., equi-partitioning of kinetic and potential energy) independent of the mode mix. For shear waves , R = O(gh/V2), that is, 1 for natural alongshore currents with typically small Froude numbers (e.g., Oltman-Shay et al. 1989). Hence, can be used to estimate the contributions of gravity waves and shear waves to the infragravity band. If the gravity and shear wave velocity fluctuations are assumed to be statistically independent, then the fraction of the infragravity velocity variance contributed by shear waves is approximately given by = 1 1/R.(17). The effects of Shear and Edge Wave in the Environment The shape of the land under sea determines the strength and direction of the wave toward the coastline, while above ground it determines the run-up. Since the generation of a wave is defined by transferance of energy, or force in simple mathematical terms, the decrease in sea floor depth has the proportional effect of focusing and speeding up the movement of the wave. Thus a wave generated from a large, deep body of water will produce larger waves than those produced from a shallower body of water. Beach coastlines. As shown by Adams & Lewis, (1979) offshore coastline has a modifying effect on the wave shape as it breaks on land. The most destructive waves are where the force of the wave is focused as it breaks on l

Will the Internet Kill Television Research Paper

Will the Internet Kill Television - Research Paper Example Since the internet began to get a foothold among the younger members of our society, television watching has slowly seen a decline in its demographic. With teenagers opting to spend more of them viewing time online due to the vast variety of available viewing material and the ease with which they can access the same. The constantly evolving faces of the computer has allowed teenagers and people in general, to bring their entertainment with them on the road, never missing an episode of their favorite program or the premier of a much awaited and talked about show. The internet has in effect, changed the television landscape as we know it. This paper will use the most up to date information culled from scholarly sources that will help me to shed light of the question â€Å"Will the internet Kill Television?† Using a variety of factual data, I will attempt to bring discussion closer to those involved for a better understanding of the topic. In conclusion, I will make a prediction about how I see the viewing habits of people 10 years from now and if it will still involve television viewing, or a dominance of internet viewing instead. 1. What does scholarly research have to say about teenagers and the amount of television they watch? Will these trends broaden to include other demographic groups? Experts have said that up until 2008, teenagers have spent an unhealthy amount of time in front of the television. During this period of time, teenagers were observed to have been spending more than 30 hours of their time daily watching the boob tube. Longer exposure time to television screens were also seen to have spiked during the high school years of these individuals. Tracie A. Barnett, PhD., who led the observational study in 2008 explains that: â€Å"Boys and those whose parents had lower educational attainment were much more likely to be in the 'high-screen time' group. Teens with high levels of screen time may be at increased risk of obesityâ€Å" (American Heart Association n. pag.). This was the analysis that her team concluded after observing 1,293 students in Montreal high schools. The study was conducted using a combination of surveys and questionnaires four times a year covering a span of 5 years. These figures have changed over the past 4 years though. By the time 2012 rolled around, the European Travel Commission TrendWatch indicated that there was a significant shift in the television viewing habits of teens. They were now more preoccupied with watching internet based content than television streamed content. This is attributed to the increasing shortening attention span of most teenagers today. Their data indicates that these teens are connected 24/7 and being constantly online has changed the way that they use their television screen time (â€Å"Demographics† n. pag.): 23% of all teens (aged 13 to 17) own a tablet, 27% when it comes to girl - 80% own a computer - 78% own a cellphone and 37% a smartphone. It was noted in the study however, that the â€Å"hyperconnected generation† as their generation has become known, gains a positive influence from being more connected to their computer screens than their television screens. Although concerns about becoming gadget independent, shallow consumers of information, and instant gratification, which were also concerns raised by experts when television was first beginning to gain a foothold in our society, still exists and does not show

Monday, August 26, 2019

Wilkerson Company Variance Analysis Case Study Example | Topics and Well Written Essays - 1250 words

Wilkerson Company Variance Analysis - Case Study Example However, one cannot give the real reasons behind this loss without first analyzing the data and comparing it with the standard target set by the company. If we look at the data we might see that the variance between the actual and targeted price may have caused the profit to decline. We can see that the company was able sell valves at a price which was $.15 below the budgeted price. Since the total production of valves was 7500 units, the company incurred a negative variance of $1125. Similarly, if we look at the data of pumps, we can, again, see that there has been a massive variance among targeted and actual price. This variance amounts to $20.69 for each unit the company sells. Therefore, total variance based on the production of 12500 is $258625.This is a negative variance and it has resulted in the budgeted profit to go down. However, there is good news for the company in their third product flow-controllers, as the price of this product is rising. Therefore, the variance in this case is positive which is a good sign for the company. The variance in this case is $9.62. The total effect of this variance is $38480. From the above information, it can be said that the company should focus more on producing flow controllers than other products because of rising prices in this commodity which will ultimately lead to higher profits for the company. Now, let's look at the machine hour variance. ... This means that highest degree of efficiency is being maintained in machine processes. Similarly, same degree of efficiency is being maintained in the production of pumps and flow-controllers. This shows that there is been absolutely no variance among the actual and budgeted financial indicators, and the company is doing well here. Wilkerson management is also using the direct material very efficiently and there's no direct material usage variance. Now, let's look at the gross profit margin of products that are produced by Wilkerson Company. In case of valves, we can see that there's a little change in this ratio. The budgeted margin was 35% whereas Wilkerson Company's actual margin is 34.9%. This small decrease in profit margin is a result of declining prices. The company is selling its products at 15 cents less than the budgeted price due to competition in the market. According to Randall (1996) there are various factors which might cause the company's gross profit margin to decline. These factors include: failure to control the cost of manufacturing, bad supervision of employees and wastage of resources etc. Looking at the gross-profit margin pumps, the budgeted gross profit margin was 35%, whereas Wilkerson's actual gross-profit margin is around 19% only. This massive decline again has been caused, again, by the price decline that has taken place in the industry due to stiff competition. As a result, firm has experienced ma ssive reduction in gross profit margin. However, if we look at the data of flow-controllers, there has been an increase in the profit margin to 41% from the budgeted margin of 35%. This again is a result of

Sunday, August 25, 2019

Which city should hold the common wealth games montreal or kuala Essay

Which city should hold the common wealth games montreal or kuala lumpur - Essay Example It was then set to be held in Montreal. In 1946 the event was temporarily abandoned following the outcome of the war and has henceforth continued beginning 1950. The Commonwealth Games as an event normally sees such sporting activities as athletics, boxing, fencing, golf, gymnastics, tennis, Taekwondo, netball, rowing, rugby wrestling and weightlifting, just to mention a few, take place. In total, 21 sports have been approved by the Commonwealth Games Federation for the event. The games are categorized into three; core sports, optional sports and recognized sports. In every Commonwealth Games event, the core sports must be featured at the very least. Several optional sports may be picked for playing by the host nation. The recognized sports on the other hand can only be picked if the federation’s requirements in respect of the same have been fulfilled. Hosting of the international event is normally a privilege to the host country as it stands to gain in various aspects. The host country gains economically, socially and politically while at the same time receiving international attention and recognition. The massive influx of tourists and sport participants sees the host country earn a lot of foreign exchange as its nationals offer services to the visitors. Furthermore, the country’s gross domestic product for the year is bound to increase following the increase in business before, during and after the event. Two cities that have sought to host the Commonwealth Games are Kuala Lumpur and Montreal. The paper discusses the two countries in view of their suitability as hosts for the international event. Based on the discussion, a conclusion will be made stating which of the two cities is more suitable as host to an international event of this capacity. The Commonwealth Games is an international event that attracts several athletes, participants, commentators, media, organizers, business organizations, government agencies and international

Saturday, August 24, 2019

Human resources management Essay Example | Topics and Well Written Essays - 2000 words

Human resources management - Essay Example This is what creates financial profits for business. However, from the employee’s point of view, job satisfaction is likely to be the primary variable people look for in their job. Riggio states that ‘job satisfaction consists of the feelings and attitudes concerning one’s job’ (1990: 186). Judge et al (2001) acknowledge that there is a high correlation between job satisfaction and job performance, and Landy (1989) goes as far to describe this relationship as the ‘Holy Grail’ of industrial psychologists. However, Drenth et al claim that ‘there is no support for the widely held view that satisfied employees achieve higher and increased effective levels of performance’ (1998: 284). It is therefore the purpose of this assignment to discuss if a happy workforce is a productive workforce. In order to determine how increased job satisfaction could lead to increased productivity, I believe that it is important to discuss the factors that make people want to work in the first place in order to gain a holistic perspective on the issue. This is the same approach Vroom (1995) took in her analysis on the motivational bases of work. Vroom highlights five motivational factors that encourage people to work. Firstly, she acknowledges ‘work roles provide wages to the occupant in return for their services’ (1995: 35). Secondly, working keeps people busy and active, and stops people becoming idle. Thirdly, jobs can provide employees with continually engaging environments in which to work. Fourthly, there are many social satisfactions derived from work, and social psychologists have emphasised the fact that work is a social activity, requiring interaction with other people. Finally, Vroom (1995) highlights that sociologists have emphasised the importance a person’s occupation has on their social status, and the respect it can generate. There therefore appears to be two types of conditions that affect the like lihood that people will work; economic incentives and motivational factors. Herzberg et al’s (1959) Two Factor Theory receives a lot of interest from many managers in work organisations, who wish to discover how employee satisfaction can improve job productivity. In their study, respondents of mid-level administration staff were asked to examine the points of their career at which they’d experienced the most positive and negative feelings. They were asked to indicate the causes of this and the effects that arose. The most positive feelings that led to higher employee satisfaction were ranked, and are as follows; Achievement and recognition from senior management for successful completion of tasks The work itself, i.e. how much of a challenge it was, responsibility concerns such as working without a supervisor, being promoted and being put in charge of other workers Salary and a rise in wages Other factors with lower frequency including status, the policy and management of the company The factors leading to dissatisfaction related to the working environment and were labelled as ‘hygiene factors’, such as working conditions. Factors relating to job satisfaction were labelled ‘motivating factors’, and included intrinsic factors such as the possibility of promotion or increased responsibility within an employee’s job (Hollway, 2000). Herzberg et al (1959) concluded that ‘feelings of self actualisation and growth are the key to

Friday, August 23, 2019

Reflection of Kolb Learning Styles Assignment Example | Topics and Well Written Essays - 1000 words

Reflection of Kolb Learning Styles - Assignment Example Overall, learning styles are imperative since they assist schools to appreciate the disparities among students and strategize accordingly on how to accommodate the learning diversity (Kolb & Kolb 2005, 194).The article analyses the research that relate to ELT and the nine regions of learning. Background The article commences by acknowledging the diversity among learners. Consequently, the article seeks to reveal the research undertaken to understand learners. The article begins by establishing categories of all learners. The categories enlist students with similar learning tendencies. The tendencies include concrete experience (CE), abstract conceptualization (AC), reflective observation (RO) and active experimentation (AE). These tendencies assist student in grasping experience. The article dwells into the research undertaken to establish ELT. The research realizes that it is not only important to study the learner but also the environment surrounding the subject. This reveals that learning tendencies also vary with the subject’s environment. Researching beyond the learner enlarges the scope of studies relating to ELT. Lewin pioneered in this field by stating that individual’s characteristics are not only genetic, but also emanate from prolonged interaction with the environment. Therefore, learning is a composite aspect to study due to the numerous variables (Kolb & Kolb 2005, 196). The latter stages of the article analyse learning tendencies among mature student in higher learning institutions. This research enacts diverse case studies to evaluate undergraduates, art students and MBA students. Therefore, the research makes research across the education field. This aims at establishing whether the methods of learning vary depending on the level of schooling (Atherton 2011). The studies culminate with means to promote learning in the higher education. The research identifies means to improve education and makes in-depth elaborations of these strat egies. This denotes application of this research, which seeks to understand learning. The article also notes the role that institutions have in improving learning by promoting research and relevant research (Kolb & Kolb 2005, 194). Reflection Overall, this article seeks to disclose the diverse leaning tendencies. However, to understand them, it is imperative to comprehend the relevant theoretical work. The relevant theory work is ELT. The theory work analyses the diverse learner that exists. The assertion of the theory work emanate from research. Understanding learners will be imperative to the improvement of education. The identification of learner will assist the schools to plan adequately as they understand how to optimize the potential of most students. However, in order to discover the relevant information, there is a need for further research. The article begins by acknowledging the role that the environment assumes in shaping an individual’s learning tendencies. This p rovides one of the factors that influence learning as the learning space. The article outlines the learning tendencies that including converging, diverging, assimilating and accommodating. These learning tendencies have diverse modes of grasping and transforming experience. The research on learning space reveals different regions. The naming of the regions depends on the impact on the learner or the individual’s capabilities utilized to acquire knowledge under

Thursday, August 22, 2019

Basic Academic Writing Essay Example for Free

Basic Academic Writing Essay Making a Venn diagram or a chart can help you quickly and efficiently compare and contrast two or more things or ideas. To make a Venn diagram, simply draw some overlapping circles, one circle for each item you’re considering. In the central area where they overlap, list the traits the two items have in common. Example: 1. Write each topic name above one of the circles. List attributes or qualities of that topic in the circle, placing any shared qualities in the overlapping section. Be specific and use details. 2. Review the lists and identify three categories or aspects that describe these details. 3. Then choose one option (point by point or block method) to structure your essay. Comparison-contrast Thesis The thesis of your comparison/contrast paper is very important: it can help  you create a focused argument and give your reader a road map so she/he doesn’t get lost in the sea of points you are about to make. As in any paper, you will want to replace vague reports of your general topic (for example, â€Å"This paper will compare and contrast two pizza places,† or â€Å"Pepper’s and Amante are similar in some ways and different in others,† or â€Å"Pepper’s and Amante are similar in many ways, but they have one major difference†) with something more detailed and specific. For example, you might say, â€Å"Pepper’s and Amante have similar prices and ingredients, but their atmospheres and willingness to deliver set them apart.† Be careful, though—although this thesis is fairly specific and does propose a simple argument (that atmosphere and delivery make the two pizza places different), your instructor will often be looki ng for a bit more analysis. In this case, the obvious question is â€Å"So what? Why should anyone care that Pepper’s and Amante are different in this way?† One might also wonder why the writer chose those two particular pizza places to compare—why not Papa John’s, Dominos, or Pizza Hut? Again, thinking about the context the class provides may help you answer such questions and make a stronger argument. Here’s a revision of the thesis mentioned earlier: Pepper’s and Amante both offer a greater variety of ingredients than other Chapel Hill/Carrboro pizza places (and than any of the national chains), but the funky, lively atmosphere at Pepper’s makes it a better place to give visiting friends and family a taste of local culture. How do I know if my thesis is strong? If there’s time, run it by your instructor or make an appointment at the Writing Center to get some feedback. Even if you do not have time to get advice elsewhere, you can do some thesis evaluation of your own. When reviewing your first draft and its working thesis, ask yourself the following: Do I answer the question? Re-reading the question prompt after constructing a working thesis can help you fix an argument that misses the focus of the question. Have I taken a position that others might challenge or oppose? If your thesis simply states facts that no one would, or even could, disagree with, it’s possible that you are simply providing a summary, rather than  making an argument. Is my thesis statement specific enough? Thesis statements that are too vague often do not have a strong argument. If your thesis contains words like â€Å"good† or â€Å"successful,† see if you could be more specific: why is something â€Å"good†; what specifically makes something â€Å"successful†? Does my thesis pass the â€Å"So what?† test? If a reader’s first response is, â€Å"So what?† then you need to clarify, to forge a relationship, or to connect to a larger issue. Does my essay support my thesis specifically and without wandering? If your thesis and the body of your essay do not seem to go together, one of them has to change. It’s o.k. to change your working thesis to reflect things you have figured out in the course of writing your paper. Remember, always reassess and revise your writing as necessary. Does my thesis pass the â€Å"how and why?† test? If a reader’s first response is â€Å"how?† or â€Å"why?† your thesis may be too open-ended and lack guidance for the reader. See what you can add to give the reader a better take on your position right from the beginning. Example of Comparison-Contrast Essay The Similarities and Differences between Public and Private Universities Malaysia has progressed in many areas since its independence. One significant area that all our past and present leaders have emphasized is education. The drastic growth in the number of universities over the past 20 years signifies this, together with the increasing demand for post-secondary education. Therefore, when public universities faced major challenges in operating within the limitations of the financial aid given by the government, the government not only encouraged private institutions to play a more active role in the higher education industry, but also supported these institutions in their efforts to increase their student intake. In 2006, there were 17 public universities and 21 private universities. Within a year, these numbers ballooned to 20 and 30 respectively. Today, students who wish to pursue higher education are spoilt for choices as there are plenty of courses offered in both public and private universities. However,  deciding on which higher education instit ution to go to, after completing secondary school, is a crucial undertaking. Students need to compare and contrast the strengths and weaknesses of both types of institutions based on the courses available, the course fees charged and the competitiveness of these universities. Firstly, the types of courses that public and private universities offer vary significantly. Public institutions offer a whole range of courses that cover various aspects of science, business, social sciences and humanities in an ala-carte form. For example, the engineering programmes incorporate all aspects of engineering which include specialised areas such as marine, gas and aeronautical. Likewise, the business programmes in these institutions include various degrees in business administration like Islamic banking and insurance. In contrast, private universities only focus on programmes that have higher market value such as health sciences, religious studies, history and literature are not offered by these universities. This is especially so since they are profit-driven institutions. In fact, private institutions only specialise in certain fields, such as health sciences. University Kuala Lumpur Royal College of Medicine Perak, for example, specialises in medicine, pharmacy, nursi ng and radiotherapy, while Masterskill University College specialises in nursing, physiotherapy and environmental health, among others. With such vast choices available, students should choose which university to go to and what programme to enrol in wisely. Another difference between public and private universities lies in the course fees. Even though the roles and responsibilities of both types of institutions are similar, the way they are structured is different. Public universities charge rather modest fees as compared to private universities. The primary reason for this is that public universities are largely funded by the government, as opposed to private universities that are usually privately funded by shareholders. For a public university the high cost involved in managing one is borne by the government. In contrast, private universities manage their institutions through the shareholders’ funds and the revenue they earned. Private universities charge a high fee for their  courses as a means of increasing the revenue. The amount charged is normally very much higher compared to that charged by public universities, where the course fees are subsidised by the government. For instance, the fee to study medicine in University Malaya is about RM100 000 whereas in International Medical University (IMU), the fee is about RM350 000. However, since the income per capita of Malaysians has increased; many parents can afford to pay such expensive fees. Moreover, education has become a priority in Malaysia. The government is willing to support these private institutions by making student loans such as those offered by Perbadanan Tabung Pendidikan Tinggi Nasional (PTPTN) available for students. This helps to lessen not only parents’ burden, but also the shareholders’. Despite these differences, public and private universities are similar in being competitive in nature. They compete to be the best educational institution in their respective fields of study. Both types of institutions strive to stay abreast to sustain their position in the education industry. The benchmark has been raised very high so that every university has to be sensitive to their customers’ needs. Most universities have made wi-fi connections available around their campus and have upgraded facilities such as computer laboratories, hostels, cafeterias and transportation. Apart from that, these universities also recruit the best faculty staff to make the teaching and learning process an exciting journey. In addition, these universities advertise their annual graduation ceremonies and highlight their top academic achievers to maintain their name and ranking among the top universities. All these criteria have become the yardstick for universities to measure their reputation as world-class education institutions. There is paradigm shift today in the way parents and children regard education. Parents nowadays are sending their children to higher education institutions so that they could obtain a minimum university qualification. Students take up university courses not only to obtain wisdom and knowledge, but also to acquire the expertise and qualifications needed to compete in today’s knowledge-based economy. Thus, it is up to the students to compare the similarities and differences between a public university and a private  university before deciding which institution to pursue their tertiary education in.

Wednesday, August 21, 2019

Auerbach Enterprise Essay Example for Free

Auerbach Enterprise Essay â€Å"Auerbach Enterprises uses machine hours as the cost driver to assign overhead costs to the air conditioners. The company has used a company-wide predetermined overhead rate in past years, but the new controller, Bennie Leon, is considering the use of departmental overhead rates beginning with the next year. â€Å"(Schneider, 2012). One product is affected more than the other by use of departmental rates rather than companywide rate. â€Å"Companies can choose to use the accounting job order costing method when they have a single product line or numerous products to manufacture. However, it is less costly and less time-consuming if they elect to use process costing when calculating the manufacturing of a single product line. With similarities and differences, there are also pros and cons that come with these costing methods. Every company is unique and what may work well in a car repair shop, may not work in an automobile company. When we think about the similarities between job order costing and process costing we can agree that they both monitor three specific elements, which are direct material, direct labor and manufacturing overhead. In addition the flow of costs in each method is essentially the same when you look at both accounts. † (Huntington, 2013) Radiator Parts Fabrication equal Overhead Costs divided by Machine Hours $80,000 equal $8 per machine hour 10,000 Radiator Assembly, Weld, and Test equal $100,000 equal $5 per machine hour 20,000 Compressor Parts Fabrication equal $120,000 equal $24 per machine hour 5,000 Compressor Assembly and Test equal $180,000 equal $4 per machine hour 45,000. The department overhead rates included the compressor assembly and test department has the highest overhead costs with the most machine hours that total $4 per machine hour. The compressor parts fabrication department yields the highest cost per machine hour at $24. †Job order costing gives managers the advantage of being able to keep track of individuals and teams performance in terms of cost-control, efficiency and productivity. Process costing, on the other hand, gives managers the advantage of being able to ascertain the same qualities in entire departments and compare performance over time. (Ingram, D 2013) The next feasible objective for the company is to determine the company wide overhead rate using machine hours as the cost driver. Company Wide Overhead Rate equal Forecast Overhead divided by Expected Machine Hours Overhead Rate equal $480,000 equal $6 per machine hour 80,000. Company Wide Rate: Direct Material Costs x Batch Size plus Direct Labor Costs x Batch Size Maxiflow: Alaska: 135 x 20 equal 2700 110 x 20 equal 2200 75 x 20 equal 1500 95 x 20 equal 1900 equal $4200 per batch equal $4100 per batch Departmental Rate. Direct Materials Costs plus Direct Labor Costs divided by Each Department Hour Maxiflow: 135 plus 75 equal $210 Radiator Parts Fabrication: 210 divided by 28 equal $7. 50 per batch Radiator Assembly, Weld, and Test equal 210 divided by 30 equal $7 per batch Compressor Parts Fabrication: 210 divided by 32 equal $6. 60 per batch Compressor Assembly and Test: 210 divided by 26 equal $8. 10 per batch Alaska: 110 plus 95 equal 205 Radiator Parts Fabrication: 205 divided by 16 equal $12. 80 per batch Radiator Assembly, Weld, and Test: 205 divided by 74 equal $2. 0 per batch Compressor Parts Fabrication: 205 divided by 8 equal $25. 60 per batch Compressor Assembly and Test: 205 divided by 66 equal $3. 10 per batch. There was only a $100 difference between Maxiflow and Alaska when it came to company-wide rates per batch. On other hand, the departmental rates between Maxiflow and Alaska were significantly different. Maxiflow had the cheaper departmental costs per batch with an average of $7. 30 per batch compared to $11. 05 per batch with Alaska. to determine the companywide and departmental costs per unit of Maxiflow and Alaska. Company-Wide Rate: Total Cost per Unit equal direct material Costs plus Direct Labor Costs divided by Number of Units Maxiflow. Direct Materials equal Alaska: 135 Direct Labor Costs equal 75 210 $415 plus $480,000 divided by 40 equal $12,010. 38 per unit 110 plus 95 equal 205 210 plus 205 equal $415 Departmental Rate: Radiator Parts Fabrication: $80,000 plus $415 divided by 40 equal $2010. 38 per unit Radiator Assembly, Weld, and Test: $100,000 plus 415 divided by 40 equal $2510. 38. Compressor Parts Fabrication: $120,000 plus 415 divided by 40 equal $3010. 8 Compressor Assembly and Test: $180,000 plus 415 divided by 40 equal $4510. 38. So, it seems that the total costs per unit for the company-wide rate is slightly less per unit. The company-wide rate for total cost per unit is $12,010. 38, while the total cost per unit for each department is $12, 041. 52. â€Å"Auerbach Enterprises manufactures air conditioners for automobiles and trucks manufactured throughout North America. The company designs its products with flexibility to accommodate many makes and models of automobiles and trucks. The company’s two main products are MaxiFlow and Alaska. †(Schneider, 2012). The reduction of overhead expenses is one of the sparse areas of corporate cost control that receives few to no attention from management. However the savings and profit improvement can be surprising. Reviewing the data for Auerbach management would be better suited to continue using company-wide rates. The perception by managers of the relative importance of costs may be determined by the nature.

Tuesday, August 20, 2019

The Distributional And Encompassing Coalitions Politics Essay

The Distributional And Encompassing Coalitions Politics Essay Introduction In our term paper we would like to analyze some well-known theories and also combine them with real life examples to have a comprehensive overview of whether the theories are applicable to real life and how accurate they are. For the theme of our paper we decided for the topic interest groups. Based on this topic, we further decided to use Mancur Olsons theory of special interest groups, which he precisely described in his famous book The Rise and Decline of Nations. In the first part of our paper we will mainly focus on providing general information and insights into the Olsons theory and we will also take a general look at the framework of the car lobby itself. In the following part of our paper we will discuss the ex-ante predictions regarding the success or failure when it comes to specifically selected lobby groups, based on Olsons theory as well. The final part offers a brief introduction to the particular car lobby group ACEA and also analyses the actions and influence of the lobby group. The question whether the theory is consistent with our real life example is broadly discussed and advocated as well. 1. Introduction to the Theory In this chapter we will present the theory we will use in order to conduct our case study on the influence and impact of special interest groups on government decisions. We define special interest groups as a coalition of individuals or representatives trying to gain influence on the political environment. In order to have a collective impact on a particular matter they develop access strategies to reach the decisive officials and legislators. Precisely, we will set a framework of a social coalition theory based on Mancur Olsons theory of special interest groups and their collective action in pursuing a common goal, published in his book The Rise and Decline of Nations. We will then apply this framework on the car lobby. The car lobby is considered to have strong internal connections to political officials as they are equipped with a vast number of resources and backed by the politically crucial automotive industry. We will focus on the European Automobile Manufacturers association (ACEA), which is one of the most important car lobbies in the European Union. ACEA is a representative association of the automotive industry with great impact on decisions made in Brussels. It reflects the interest of the car industry in most European Countries. We will analyze its access and impact strategies on EU institutions and their influence on democratic decision procedures. Furthermore we examine how their actions affect the total soci ety. In order to introduce Olsons theory of special interest groups, it is essential to know the underlying assumptions and problems Olson describes. Given Olsons assumption of rationality of individual behaviour, a social group may fail to achieve collective action. That is, that the group may fail to achieve its common goal. In our case it would mean the group is not able to have an influence on political decisions. To some extent it is individually rational to not take part and contribute in the groups action as it involves personal costs. It is rather rational and self-interest maximizing to withdraw from the action but to benefit from the groups outcome. Clearly, if every individual in that group is assumed to be rational the groups goal would not be achieved. Especially groups with increasing size are likely to face problems of collective action (free-riding) as group members can hardly be monitored in their individual contribution and not be excluded from group benefits. Small groups in contrast, consisting of individuals with homogenous preferences are likely to achieve a common interest. According to Olson, the presence of selective incentives, i.e. frequent interactions within the group, the ability to monitor, punish and reward individual behaviour increases the likelihood of collaboration and overcoming the collective action problem. Therefore, groups with relatively smaller size are privileged to groups larger in size. Although not a particular problem under examination in this case study it is important to mention the collective action problem. It is the underlying obstacle of a groups formation and has to be overcome in order to have an influence on decisions. However, besides overcoming the collective action problem, it is of special interest for us to examine and analyze how interest groups, here applied to the ACEA, gain access and increase impact on political decision procedures and the societies welfare as a whole. 2. Types of Coalitions 2.1. Distributional and Encompassing Coalitions According to Olson, the degree of influence of interest groups and as a result the impact on the societies welfare depends on the type of coalition in existence. He introduces the concept of coalitions called distributional coalitions and encompassing coalitions. Both types of coalition try to gain access to the political environment. In the valuation part of a real life example of an ACEA action we will evaluate to which coalition the ACEA may belong to in order to conduct a proper analysis of their influence and especially about their impact on the society. Distributional coalitions are special interest groups that only represent interests of a small number of firms. The representatives of these groups try to maintain and strengthen the companies market position by supporting protectionist and even monopolistic legislation procedures. Such protectionist measures could be tariffs, taxes or non tariff barriers imposed on market competitors which negatively affect an efficient allocation of recourses and may support inefficient economic segments. This type of interest group will heavily oppose technological progress as it might be harmful to its own position. Thus, the outcome of such penetration of political decisions is disadvantageous from a societies point of view. Successfully influenced legislation will be heavy in favour of a small number of individuals that only make a fraction of the society. But the society as a whole will face a decrease in economic output due to a lack of technological progress and even stagnate over a longer period of time. Distributional coalitions occur especially in the presence of politically stable democracies. They will form in huge numbers all across the society and will grow in size over time. Therefore, they will accumulate power and increase their degree of influence and access on political decision making. With an increasing number of distributional coalitions the political environment will be distorted and a social welfare maximizing outcome of political decisions is highly unlikely. Clearly, these coalitions try to redistribute wealth and income within the interest group leaving the society worse off, as the total welfare decreases. On the other hand, the counterpart of distributional coalitions is encompassing coalitions. The nature of encompassing coalitions is that they do not restrict their actions to the interests of a small number of individuals or firms but rather reflect the interests of the broader society. According to Olson, encompassing coalitions influence political decisions in a way that is beneficial to the society. Since their interests correspond with the broader interests of the society, comprehensive bargaining about legislation will lead to efficient political outcomes (Rosser, 2007). In contrast to distributional coalitions, encompassing coalitions foster technological progress and economic growth. Thus, their actions and impact on political decisions increase the welfare of the whole society. In conclusion of the theory part, based on Olsons special interest group theory, we defined two types of coalitions. Both coalitions, distributional and encompassing, try to gain access and impact on legislation procedures. Distributional coalitions represent the interest of a small number of individuals and rather oppose technological progress, hence, slow down economic growth. Encompassing coalitions reflect the interest of the broader society, hence; rather increase the welfare of the society. 3. Ex-ante predictions 3.1. Olsons framework on EU car lobby Considering the previous definitions and analysis on Olsons developed theory about the influence of interest groups on different realities and its impact in governmental decisions, as well as, the defined framework of the EU car lobbying which is mainly led by ACEA. It is now the purpose of this section to predict the outcome of ACEA actions in the EU political environment based on the theory. In order to achieve our purpose we might first set up some considerations on our previous analysis. First of all, we have to bear in mind that it was never Olsons goal to study the impact of particular organizations or a group. It was, instead, an attempt to highlight the role played by several interest groups in the economic development of a country as a whole. Therefore he did not trail a specific framework which would be possible to apply to a particular organization or group, although his work is accurate enough to study the outcome of any lobbying activity in its broader sense. Focusing now on the car lobbying role, we might also underline some important features of this organization regarding its history, experience, resources and internal decision-making process, some of them already described before. These features might influence the outcome of its actions under the analysis of Olsons model. When referring to automobile industry we immediately link it with a high level of complexity and regulation. Here we might wonder if that is the result of political and social evolution itself or if it may be connected with some kind of external force (interest group coalition) which influences the market outcome. It is our aim now to understand whether or not there are conditions in the car industry to the establishment of a coalition which is strong enough to influence political decisions on related matters. 3.2. Car industry and interest groups coalitions Olson identified a main requirement, to the appearance of successful interest groups: the maturity level of a certain industry. When considering this point we easily realize that automobile manufactures and all its stakeholders have been interacting for long enough to derive some successful coalition actions. Olson supported this direct relation between industry maturity and the success of interest groups action with some empirical evidence on US market. For that reason we are lead to undertake the US market as a benchmark (due to several similarities with EU system) and then conclude that it might also be the case that car industry is in a well-developed position to set off some thriving coalitions. Apart from industry maturity, so far we dont have enough information which leads us to conclude if ACEA is a distributional coalition or an encompassing one. In order to do so, we have to analyse some of the car industry background. As any other market operating industry, companies withi n the car industry can be considered rational. Therefore they will be profit-maximizers. If so, an association like ACEA, which is willing to increase companies benefits, might above all care about the impact of certain decisions for companies and not really be concerned about the outcome for society as a whole. Unless we argue that an increase in society surplus due to certain decisions will increase companies benefits. We have found the first reason why we should look at ACEA as a distributional coalition as defined in the previous section. It is also true that there are better conditions for an interest group coalition to arise and to be successful in a stable economy. Despite that, it works even better in a democracy where the de facto political power is closer to a centrist orientation rather than the extremes of laissez-faire or a socialist command. It is actually the case of the European Union. Another argument which may be crucial in our approach is that it is more likely that some groups goals prevail when the opposition, even if it exists, is not sufficiently strong to offset others damage, which will make them suffer in silence. Altogether it would lead us to conclude that ACEA, as the major car lobbying player, is closer to be a distributional coalition rather than an encompassing one. Even though it is not our main focus here, we might also refer the adoption of this framework is not consensual in the field. Some experts would be against what we are arguing here, mostly because it is not guaranteed that car lobbying activities have only negative effects in societys view. At this point it is fair to mention that some might consider lobbying activities as a way to undertake more openness and competitiveness in the political system which would lead to more transparency in EU (Schendelen, 2002). We could also support this idea in the sense that lobbyists bring out facts about political matters mainly through the media. The reason to mention this argument here, is to ensure that we do not exclude the possibility of some positive effects in further analysis of the actual ACEA activity. Bringing together our reasoning we might be in a position to set up some predicted impact ACEA may have towards political decisions in EU. This is our goal for the next subsection. 3.3. Expected ACEA impact In pursuing our attempt to apply Olsons framework to car lobbying in the EU, it seems logical to argue that car lobbying actions might be strong enough to influence political decisions on this field. Every coalition which may arise within this market segment (e.g.: ACEA) will then be the reason for time-consuming political decisions throughout crowded agendas and bargaining tables. It is expected that ACEA will achieve that by finding some means of communicating directly with EU representatives. That kind of action is also likely to involve high amounts of money due to the necessity of qualified people who work with complex regulation and try to persuade politics. For that reason ACEA will only be successful if it is able to aggregate high amounts of contributions from the biggest companies in the industry. If it happens to be so, this pressure would somehow be able to slow down societys ability to move towards more efficient technologies and to reallocate resources (e.g.: alternatives to oil market or more efficient energy-using technologies, however we will have some deeper analysis into these results in the next section). Once big enough, this distributional coalition could have its well-noticeable impact in the rate of economic growth. Thus, we could also mention that the build up of this distributional coalition would increase the complexity of regulation in areas related with car industry. In its extreme upshot it would by some means influence the course of social evolution. 4. Analysis and empirical evidence We will focus our analysis in the field where the ACEA plays its higher stakes: the negotiations for the reduction of CO2 emissions by automobile vehicles. Particularly, we intend to highlight ACEA evolution and its impact on the quality of policy making by the European Commission in the last two decades. Then, we intend to figure out if there is a link between this groups actions regarding the topic and the European Union performance in technological development, more specifically the move towards a greener and more fuel-efficient society. But first, its important to provide a brief characteristics description of this particular interest group. 4.1. ACEA a heavyweight special interest group The European Automotive Manufacturers Association ACEA, is well-known and highly respected Economic interest Grouping within the Europe. ACEA was established in 1991 with Brussels headquarters, Secretariat and Secretary General. Later ACEA also opened two other offices in Beijing and Tokyo even though the main purpose was to advocate the car manufacturers rights and interests on the highest European level possible. Today ACEA has significant importance and voice because it is gather 18 big and powerful car, truck and bus manufacturers such as BMW Group, GM Europe, Volkswagen, IVECO, Renault, Jaguarà ¢Ã¢â€š ¬Ã‚ ¦ The automotive industry itself is a vital part of European Union economy, the ACEA members alone contribute every year roughly 20 billion euros into research and development, claim 42.8 billion on net exports and deliver taxes on approximately 3.5% of the European Union GDP. Surprisingly for such a significant lobby group, the organization of the ACEA is quite simple. The main organ is the Board of directors. Each member of the directors board is also a CEO in a company, which is a member of ACEA. The board of directors is the decision-making organ and selects a President on an annual basis. Decisions are taken into force by the Joint Committee, which is represented by senior executives of the member companies. In the case of particular issues, there is also available a specialized Committee to discuss and help on the issues. Apart from these organs, there are also more than twenty specialized working groups working for the ACEA, who are responsible for technical expertise and advisory. Every member of the specialized working group is an expert in his field and works for the member company. The general and main purpose of ACEA is to be included in these activities with European Union: 1.To have a constant dialogue with European Union and all the other organizations influencing the automotive industry; 2.Cooperation with all the responsible and decision-making organs in order to offer the industry knowledge and expertise, which ACEA has. To provide relevant opinions and suggestions to the policy makers; 3.To provide valuable partnership within the whole organization as well as to offer partnership to other interdependent industries, in order to achieve the mutual beneficial policies; 4.To provide strategic reflection on the current and future completion within the industry and on corporate responsibility; 5.To communicate the importance and activities of the industry, also to communicate the acquired data, information and expertise. 6.To monitor all the activities and threats which might influence the industry and afterwards properly respond to them or cooperate with the stakeholders. 4.2. Analysis of real-life outcomes 4.2.1. The growing size of the group Taking a closer look at this groups evolution along the last decades, we conclude that its rate of growth in terms of size and influence has been staggering. Having as a predecessor the old CMCC (Comità © des Constructeurs du Marchà © Commun), founded in 1972 and consisting of seven members, the ACEAs number of members in 2005 was two times bigger. In September 2012, the organization comprised 18 different automobile manufacturers. What can explain this phenomenon? Since the CMCC times we can perceive this interest group as an umbrella association. This kind of groups provides resources and often an identity to the smaller organizations that are part of it. In this kind of arrangement, the umbrella organization is to some degree responsible for the groups under its care. Economies of scale, a better pool of experts and experience, shared apprenticeship and exchange of know-how are some factors that theoretically attract more groups, enhancing the ability for smaller organizations and companies to influence the politic-process in a legislation negotiation context. An important point is that it is harder for a single organization and also smaller lobby groups operating outside large established lobby groups to get their voice through in this matter. In practice, it is more often the ACEA that stands for the press-releases and statements in the media, but what the ACEA does do and say is a product of the discussions within the organization by smaller organizations within them; so, in that way the smaller companies grow in strength and enhance their ability to influence and compete in Brussels over this issue. By gathering and discussing the issue under one organization like ACEA, the organizations and companies get greater power in Brussels than if they would split up into 10-15 smaller organizations, so this means that representation is a mean for these organizations and companies to permeate the EU. We can almost consider this to be a kind of natural monopoly, in terms of the rights of representing the industries interests. This phenomenon confirms Olsons hypothesis of increasing size, influence and access to policy making, in respect to this special interest group. 4.2.2. The official position of the ACEA regarding CO2 emissions reduction Officially, according to its own institutional information, the ACEA agrees with the Commission that something has to be done about the CO2 emissions and they fully support the EU objective of reducing car emissions. But the ACEA believes that most of the burden within this situation has been placed on the car manufacturers. The ACEA calls for an integrated approach, which means that everybody has to do their part in order to reach the goals. The association wants the other elements (fuel industry, policy makers and car users) to take a larger part in lowering CO2 emissions. The integrated approach to lower CO2 emissions that the ACEA presents contains five components. The first one is vehicle technology which they themselves are responsible for. Then we have alternative fuels which need to be developed further with help from the fuel industry. The third component is consumer behavior, that we as consumers/drivers need to be educated in so-called Eco-driving, which in the long run saves 5-7% save in fuel consumption and therefore also in emissions. The fourth component is infrastructural measures concerning for instance traffic lights and the planning of roads in larger cities which often causes traffic jams. If steps could be taken to solve these infrastructural problems a lot of emissions would never occur. The last component concerns CO2-related taxation, which would stimulate buyers to choose fuel-efficient cars, if they cost less in taxes; and in this area the ACEA believes that the Commission has failed on their part of the agreement. To steer free from stricter car safety and emissions regulations, lobbyists have been stating and defending before the EU decision-makers that driving behavior, trees next to roads and other infrastructure are also very important factors. Important as they may be, these are matters which the European Parliament and other EU institutions have no power over as they are controlled at member state level. Therefore, bringing these topics to discussion at a EU level is fallacious and distorting the reality of the fact and, as we later expose, may contribute to the preservation of a certain status quo in the industry. Its important to bear in mind that the cars that yield the biggest profit to carmakers are the biggest ones in size SUVs and 44. Precisely the ones raising more concerns, due to their higher rates of CO2 emissions. 4.2.3. The 1998 ACEA-EC agreement In 1995 the European Council approved a community strategy to reduce CO2 emissions from passenger cars to an average of 120gkm for newly registered cars by 2005, and at the latest by 2010. The ACEA agreement represented the first VA explicitly aimed at climate protection. Theoretically, this represented an ideal context for the use of this new policy instrument, as the basic conditions were in place: a strong euro car industry association a large share of the market, a level of trust between government and industry, and concern for the economic effects and competitiveness implications of regulations. The strategy was based in 3 policies: 1. A voluntary fuel economic agreement 2. A fiscal framework for member states 3. A fuel economy labeling scheme In 1998 a Voluntary agreement was reached between EC and ACEA under the terms of which the industry is committed to reduce average CO2 emissions figures from all cars to 140g/ by 2008. An intermediate target was set for 2003 at 170g/km. The negotiation was marked by an important democratic deficit: the process bypassed the EP, the only directly elected EU institution, and failed to ensure public participation NGO have only be consulted once during the years of negotiations. Because negotiations have been carried out behind closed doors, the danger of regulatory capture has been always present during the negotiations. This agreement also lacked monitoring, as until 2002 the only source of statistical data regarding ACEA progress concerning the goals was coming from car association sources, and an enforcement mechanism. Actually, the agreement didnt contain any enforcement mechanism it did not contain sanctions for non-compliance or measures to address the issue of internal free riders. The industry would effectively be its own watchdog. Given the highly competitive characteristics of the car industry, conditions for failure where perfectly reunited. Another interesting fact is the length of negotiations: the time span for conclusion was four years, in comparison to an average of two years, regarding the European voluntary agreements normal standards. The lack of a high level of technical capacity of the EC, in comparison with all the expertise from the ACEA side, adding to the lack of credible threats for the industry, left the EC negotiators at the mercy of the pure political bargaining. In this situation, the strength of such a strong interest group dictated the final outcome (figure 1). The content of the agreement was clearly outdated. The target of 140g/km was meant to bring about cars that would drive at 5 liters for 100km. However , recent OECD studies prove that a 50-80% improvement in fuel economy would be possible using existing technology at little extra cost over 10-15 years. In contrast , its impact would not even likely stabilize CO2 emissions from passenger cars at 1999 levels by 2010. Furthermore, the objective was not sufficiently ambitious to support a technological shift from the internal combustion engine towards lower emissions technologies such as electric or hybrid engines, not to mention hydrogen based fuel cells. Although these technologies were more or less close to commercial production, barriers of higher costs and lack of supportive infrastructure delayed their large scale development. The terms of the ACEA agreement were clearly not designed to support the introduction of much needed zero emission technologies, but to assist the continuation of the conventional car design. 4.2.4. The 21st century negotiations The voluntary agreement signed in 1998 set the deadline for the main goals accomplishment for the year 2008. However, that deal proved not to be the final one. The ACEA worked successfully to delay the date first until 2010 then until 2012. The association argued that the dates were not reasonable and its consequences, in times of economic crisis, would seriously harm the industry, with direct consequences on the employment level. Yet time has shown that most of their alarmist claims were not borne out in reality. In fact, many companies will meet the legal requirements even earlier than they have to According to European Commission official data, CO2 emissions from road transport increased by nearly 23% between 1990 and 2010, and without the economic downturn growth could have been even bigger. Transport was the only major sector in the EU where greenhouse gas emissions are still rising, being light-duty vehicles a major source of greenhouse gas emissions, producing around 15% of the EUs emissions of CO2. Since then, the EU has been putting in place a comprehensive legal framework to reduce CO2 emissions from new light duty vehicles as part of efforts to ensure it meets its greenhouse gas emission reduction targets under the Kyoto Protocol and beyond. The legislation sets binding emission targets for new car and van fleets. For cars, manufacturers are obliged to ensure that their new car fleet does not emit more than an average of 130 grams of CO2 per kilometre (g CO2/Km) by 2015 and 95g by 2020.This compares with an average of almost 160g in 2007 and 135.7g in 2011. In fact, the new goal for 2015 was actually the original EC goal for 2012. Due to lobbying regarding the first voluntary agreement, the 120g of CO2 for 2012 turned into 130g by 2015. Recent studies prove that carmakers will reach these values well ahead of time. In July 2012, the Commission proposed legislation setting out the modalities for implementing the 2020 targets. The ACEA was a major player during this round of negotiations. Volkswagen, nowadays the most relevant member of the European automobile industry and the one that invests the most in lobbying (figure 2) has described the 95g legislative target as not based on sound impact assessment nor on a realistic appreciation of the costs and technical progress necessary to meet the goal within the timescale. A new loophole, inserted following lobbying by the ACEA, would undermine the overall fleet target. Instead of calculating average fleet emissions by adding up the emissions of every car and dividing by the number of cars, carmakers will be allowed to offset the most polluting cars against a smaller number of their cleanest cars. If this accounting trick makes it into the final law, carmakers will be able to sell more polluting cars, resulting in real average fleet emissions in excess of 95g CO2/km. At the same time, Greenpeace and several other pro-environment groups and parties call on the European Parliament and EU governments to lower the 2020 cars target to 80g CO2/km and to back a 2025 target of 60g CO2/km. Its a clear fact that efficiency standards reduce Europes need for expensive crude oil imports and drive down fuel bills for drivers. European drivers currently pay between à ¢Ã¢â‚¬Å¡Ã‚ ¬1,235 and à ¢Ã¢â‚¬Å¡Ã‚ ¬2,143 to fill their tanks every year. A 95g CO2/km target without loopholes would cut costs to between à ¢Ã¢â‚¬Å¡Ã‚ ¬962 and à ¢Ã¢â‚¬Å¡Ã‚ ¬1,665 by 2020, according to independent calculations. If EU governments decide to set a target of 60g CO2/km by 2025, fuel costs will drop further to between à ¢Ã¢â‚¬Å¡Ã‚ ¬494 and à ¢Ã¢â‚¬Å¡Ã‚ ¬863 by 2030. The new proposal must go through a long negotiation process between EU governments and the European Parliament before it can become law. Lobbying is likely to continue, with increasingly new arguments and strategies. For example, in 20th September 2012, VDA, a German automobile industry lobby controlled by the ACEA, proposed the possibility of getting bonus points for electric cars they have not actually sold, but to also allow car companies to bank CO2 credits. If the companies reduce their CO2 emissions more than required by 2015 they should receive a credit for this performance which should be used for underperformance in following years. After all, the Commission failed to propose any efficiency targets for 2025. Without this milestone, the rate of technological innovation could slow down in Europe, threatening the competitiveness of European cars on the global market. Europe is currently the global leader on vehicle efficiency, but the United States and China are catching up. The US has recently proposed its own 2025 target for carmakers embraced by thirteen global carmakers including BMW, Toyota and Hyundai curiously, not VW. 5. Conclusion According the Olsons theory, there are several types of interest groups, which we can basically divide into small and big interest groups. Generally sma